![]() ![]() I'm absolutely sick to death of this kind of acceptance and un-accountability for lazy programmers actions good way to stay out of the VR future consoles are not VR capable or worth a crap compared to the VR options for PC. ALL of you gaming programmers get off your high horses and do real work like what use to be done for PC's. Īnother lazy programmer team bought and paid for by consoles IF YOU CANNOT MAKE A GAME RIGHT FOR PC THEN DON'T MAKE IT. For Microsoft, which saw the game as one of its marquee titles, these issues don’t bode well for its plan to attract PC gamers to the Windows Store.įollow Rexly Peñaflorida II. The issues with Quantum Break on PC is somewhat troubling, and obviously, the team at Remedy is working hard to fix the issues. ![]() in 2560x1440 they would be 1706x960.” Not The Best Start When you change the resolution, the buffers used to construct the image are always 2/3rds of the set resolution, i.e. ![]() “ engine assigns input geometry samples from 4xMSAA rendering into shaded clusters in order to maximize covered geometry while keeping the performance on acceptable level by reducing expensive shaded samples. If you’re playing it at 1080p resolution, then the images are first rendered through four 720p buffers at 4xMSAA (multisample anti-aliasing). Just like the Xbox One variant, the PC version renders the game through four buffers. The developers also wanted to reiterate the rendering process for Quantum Break. According to Remedy, the extra work required to support DirectX 12 multi-GPU configurations on the game’s engine “would have been significant and out of scope.” If you have a multi-GPU setup for your PC, it seems that Quantum Break won’t be able to support it. A Word On Multi-GPU Functionality And Rendering Additional options are also on the way, such as the ability to turn off the game’s film grain filter, which was Remedy’s “artistic choice” for the game due to its cinematic approach to storytelling. At Microsoft Build, Xbox head Phil Spencer mentioned that VSync options - in addition to support for GSync and FreeSync - are coming in May. This means that certain Universal Windows Applications (UWA), such as Quantum Break, have a locked framerate. Remedy will add the “Quit” option in a future update.Ĭertain performance and visuals options aren’t available in Windows Store games, one of which is the ability to disable VSync. At the moment, the only way to exit the game at any point is to press Alt-F4 or to press the “X” icon at the top-right corner of the window. One example is the request to add an option to quit the game from the main menu. Players also asked for more features to make the gameplay experience less frustrating. ![]()
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